News

February 2009

Inc. 500 Interview: Video Gaming Technologies

Inc. 500 Interview: Video Gaming Technologies

Video gaming machines are not just for fun and games. Business leaders can learn from the technology, too.

Video Gaming Technologies manufactures gaming machines for lease to casinos in emerging U.S. markets. The company, founded in 1991, makes the popular Vegas Blackjack and Treasure Quest series, using 3-D graphics, CD quality sound and hit ratios that keep players playing. VGT, with offices in Tennessee, Oklahoma and Virginia, was the fastest-growing company on the Inc. 500 in 2005. Inc. Technology spoke with founder, president and chairman Jon Yarbrough talks about using technology to motivate workers.

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2009 G2E Video Coverage: VGT

VGT showed off an array of new slot games at this year’s show. Listen in as Jim Nulph talks about the company’s lease models and the importance of a product refreshment strategy. Get sneak peeks at the Hot Seat Mystery Jackpot, Hunt for Neptune’s Gold, The Almighty Dollar and much more.

Click here to view the video.


Come see us at NIGA, April 6-9 2010

Beautiful and sunny San Diego plays host for the National Indian Gaming Association’s tradeshow from April 6-9, 2010. This is the Indian Gaming Industry’s premier event. Come see us!

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VGT Sponsors Party to Celebrate Entry Into Washington State

Tribal gaming representatives from throughout Washington convened at The Point Casino to celebrate VGT’s entry into the Washington state market. VGT Washington StateVGT launched its entry by placing its new Class II games and its proprietary Wide Area Ball Call (WABC) network at The Point Casino in Kingston and at BJ’s Bingo in Fife.

Casino VIPs examined VGT machines up close and on the casino gaming floor. VIPs met VGT sales, marketing, promotional and technical representatives, were treated to an excellent dinner hosted by The Point Casino and were entertained by VGT promotional characters Crazy Bill and Lucky Ducky. Casino VIPs were able to socialize and share industry information and market trends.

Leo Culloo, general manager of The Point Casino (shown top-left), shared, “It’s nice to do business with a company that delivers what is promised from planning to promotion. And, although it has only been a few days, the VGT Class II games lead all other vendors in coin-in.” Kristy Ampe, gaming machine manager at BJ’s Bingo (shown top-right), shared, “The VGT sales, marketing and installation teams performed above expectations. I am very pleased with the early performance of the VGT machines.”

VGT is the largest Class II manufacturer in the world with the highest number of top-performing games in the market.


Class II: A Sovereign Right

by J R Mathews

Let me give you some background information so that you can see the unique place Class II gaming plays in protecting tribal sovereignty. Class II gaming only exists on Indian lands as defined in the Indian Gaming Regulatory Act (lGRA). All other gaming played outside of Indian lands is either legal or illegal. If games are played outside of Indian land, they must be defined by a state as legal or they’re illegal.

The framework set up by IGRA and the regulations of the National Indian Gaming Commission (NIGC) recognize the importance of Class II. Class II is defined by IGRA in §2703(7)(A) as follows:

  • The game of chance commonly known as bingo (whether or not electronic, computer or other technologic aids are used in connection therewith),
    • which is played for prizes, including monetary prizes, with cards bearing numbers or other designations,
    • in which the holder of the card covers such numbers or designations when objects, similarly numbered or designated, are drawn or electronically determined; and
    • in which the game is won by the first person covering a previously designated arrangement of numbers or designations on such cards, including (if played in the same location) pull-tabs, lotto, punch boards, tip jars, instant bingo and other games similar to bingo.

NIGC Regulations §501.2 states:
c. Class II gaming on Indian lands shall continue to be within the jurisdiction of an Indian tribe, but shall be subject to the provisions of the Indian Gaming Regulatory Act and this chapter.

Lastly, and arguably most importantly, the federal courts (See California v. Cabazon Band of Indians [480 U.S. 202 (1987)] and Sycuan Band of Mission Indians v. Roache [54 F.3d 535,538 (9th Cir.1955)]) have consistently recognized that the authorization and regulation of all Class II gaming activities on Indian lands remain within the tribe’s sole jurisdiction, to the exclusion of the state.

Given all of this legal support, it continues to be a fact that tribes are not supporting Class II gaming. Some say that Class III is better than Class II. To me this is like saying that apples are better than oranges or that Bach is better than Beethoven. If tribes only serve apples and play Bach, they are not giving the public a true choice and service cannot be the best it can be.

There are tribal operations that choose only Class III for their gaming floor. Making this choice is like practicing discrimination. What we really have is a situation that looks like racism being imposed on Indian country. Those that only want Class III games and look down on Class II remind me of those people back in the day that had colored people “sit at the back of the bus.” If Indian country does not take active steps to protect Class II—a sovereign right—it will be lost.

The premise is simple: If a game—no matter the class of game—makes more money on a dollar-for-dollar basis, but an operation will not make it a part of their gaming floor, they are following a practice that will ultimately destroy a sovereign right of the tribes.

I must remind you that Class III games have had their biggest technological advancements based upon Class II research and development. It was Class II that developed TITO, gaming systems, downloadable games and so much more. Each class of gaming is dependent upon the other.

It continues to be my strong point of view that tribes must support Class II or it will be lost. When it is lost, tribes lose not only a precious sovereign right, but also the last economic bargaining tool in compact negotiations completely under tribal control.

I urge all tribes to adopt the following approach:

1. Tribal Gaming Commissions should:

  • Adopt the IGRA definition of Class II gaming verbatim [lGRA §2703(7)(A)] both in the definition section of their rules and in the sections dealing with game classification.
  • Adopt the NIGC regulations dealing with electronic, computer or other technologic aid [NIGC Regulations §502.7] and electronic or electromechanical facsimile [NIGC Regulations §502.8] in the sections dealing with game classification.
  • [Note: Taking these steps also firmly puts the evaluative rules in the hands of the tribe and the federal laws and regulations that created Class II gaming as unique to tribal gaming.]

2. We must educate the operators that Class II and Class III should coexist on all gaming floors.

It is my suggestion that every tribal operation look at games that comprise the bottom 10 percent (coin-in or net win) of their floor and put the newest best Class II games in their place. You may be surprised by the results. Not only will your operation make more money, but you will also be protecting tribal sovereignty.

from Native American Gaming, February, 2010


Come see us at G2E 2009!

The Global Gaming Expo (G2E) is the premier gaming trade show and conference for Commercial and Native American gaming professionals.  It will be held on November 17-19, 2009. 

Stop by and see VGT at Booth #2259.

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Come see us at OIGA 2009!

The 15th Annual Oklahoma Indian Gaming Association conference and tradeshow (OIGA) will be held on August 9-11, 2009 at the Tulsa Convention Center.

Stop by and see VGT at Booth #812!

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Come see us at Indian Gaming ‘09!

The National Indian Gaming Association’s (NIGA) 2009 Indian Gaming Trade Show and Convention will take place in Phoenix, AZ from April 13 - 16, 2009, at the Phoenix Convention Center.  Indian Gaming ‘09 brings together the largest number of Tribal Leaders and industry professionals and serves as the leading event in the Indian Gaming industry.

Come and see VGT at Booth #1040!

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Come see us at BingoWorld 2009!

The 13th annual BingoWorld Conference & Expo will be at the Riviera Hotel & Casino, March 3-4, 2009.  BingoWorld is the world’s largest bingo conference and trade show.

Come see VGT at Booth #305.

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New Mechanical Games

New to VGT’s proven library of mechanical games:  

Call your sales rep today and ask about these new and exciting games!